aliasing
As a continuously transforming body of work, aliasing exists at the intersection of computer games, augmented reality, interactive websites, sound walks and installation art, projection mapping and sculpture.

Through the phenomenon after which the project is named, aliasing considers identity formation via the continuity of personal memory, and the glitches within that experienced continuity. Drawing a direct analogy to the glitches emerging from discrete representation of continuous media, the project reflects on technologically mediated human relationships and perception, and the experience of living in, with and through the internet and the continuous re-rendering of reality and the various aliasings that arise as a result of this.

This evolving collaboration between Evelin Lindberg and software developer Steffen Diesing has manifested as an installation, an interactive web application, and a digital archive of audiovisual works and texts.

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aliasingxaliasing (2023)

Web page
Mobile app (iOS)

aliasingxaliasing [alt: aliasingxaliasing] is a diptych consisting of an interactive web-based musical work, and an AR app for iOS and android. Premiered as part of BROWSER SOUND 2023, the work was the second instalment of the project. While the first instalment was presented as a show about an hour in length, this second instalment is a durational, interactive work consisting of two intercommunicating virtual spaces. When users accessed the app during the festival, the rendered image would come back as a trail across devices and across the two different spaces. The purely virtual space, accessed through an internet browser, mirrors the location of the venue where the work premiered, but as a fictive, inverted and dislocated memory of the space.
Past and upcoming iterations of the project

The first instalment of aliasing premiered in May, 2022. The piece was partly distributed through a web app which provided a streaming-like platform, where choices are presented to the audience in conjunction with the content they watch or interact with. The phones thus become instruments in a spatial sound composition - and at the same time as the audience is given the opportunity to influence their own version of the performance, their choices have consequences both for their own and others' experience of the performance and the piece’s development over time. The spatial aspect of this was expanded and contrasted by 8-channel immersive audio, and a number of projectors.

The scenography consisted of six vertical projection screens with transparent black textiles, which appear both as enlarged mobile phone screens and as a type of hologram. These displayed video material as an augmentation of what was distributed on the web-app, which used the screens both individually and as a composite image. The web-app provided some synchronisation between the audience’s phones and the immersive media setup, producing a dynamic interplay between watching and hearing together in a space, and producing your own media stream as a member of the audience.

2025 - 

Based on the work with AR and connected parallell spaces in aliasingxaliasing, a new work is under production.